Neue Map:

Added de_nuke with High Dynamic Range (HDR) lighting
Counter-Strike: Source Verbesserungen und Bug Fixes:

The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players

Fixed problem where players were not always “grabbing onto” ladders that were approached from above

Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)

Improved door logic to prevent doors from opening into the player using them

View-smoothing is now done when going down stairs as well as up

Bomb-related sounds play for everyone correctly now (not just the bomb-planter)

First-person spectators are blinded and deafened just like the person they are observing

Fixed incorrect bullet penetration calculation through concrete+grate materials

Fixed changeteam exploit

Fixed DX7 early prop fade-out

Fixed rare player animation issue while holding grenades

Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it

Fixed crash when shooting explosive objects that would result in the shooter’s immediate death

Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state

DEagle no longer always plays deploy animation when starting to spectate its owner

Non-localized HintText displays correctly again

Added "mp_disable_autokick " so players with rcon access aren't idle-kicked

“soundscape_flush” no longer forgets about soundscape entities

Exposed VIP player index to plugins/mods
Counter-Strike: Source Bot Veränderungen

Several navigation improvements (jumping, ladders, general movement)

Various CPU performance optimizations

Bots are more attentive to enemy noises now

Bots throw their grenades when surprised by an enemy correctly now

Bots can open doors when attacking with a knife now

Fixed bug preventing CT bots from hiding to guard a bomb defuser

Fixed a few issues where bots were trying to plant the bomb in bad places

Bots now break breakables they touch while stuck or crouched

Fixed bots not knowing if the cs_havana window is shut

Adding the “bot_join_delay” ConVar to delay bots joining after a map change